Full course description

Starts June 8, 2015

As an animation artist, why do you need to know physics? Chuck Jones once said, “We must all start with the believable. That is the essence of our craft.” This course will show you how to create believable motion and when to break the laws of physics.

This self-paced course covers the basic concepts in physics that are most useful for animation artists. The topics are:

  • Timing, Spacing, and Falling
  • Path of Action & Arcs
  • Inertia, Follow-through, and Drag
  • Forces & Action
  • Pressure & Lift
  • Cycles & Rotation
  • Squash & Stretch

As a capstone assignment you'll create a short animation (10-30 seconds) using the concepts learned in the course.

Alejandro Garcia

Alejandro Garcia

Professor of Physics and Astronomy

Professor Alejandro Garcia teaches physics to animation artists at San Jose State University. He has also been a physics consultant with DreamWorks Animation SKG, working on films such as Madagascar 3 and Mr. Peabody and Sherman.