Full course description

Course Date:

Nov 14 - Dec 12, 2016

Duration:

4 weeks

Commitment:

4 hrs/week

Requirement:

None

Course Type:

Instructor-led

Credential:

Badge

Description

Everyone loves a hero. Now, it’s your turn. Become a Design Thinking Hero while exploring how this process can be used to create innovative instructional design solutions. Through a series of challenges posed to you, this course will enable you to use your diverse talents and tools to approach problems and to create solutions that generate learner-centered solutions. Design thinking proposes a user-centered way of solving problems. It involves extensive collaboration using strategies such as empathy mapping, ideation, and prototyping. This gamified course will help you develop a designing thinking mindset so you can solve instructional problems using these strategies.

Follow along on Twitter by using the hashtag: #dthero

Objectives

In this gamified course, you will:

  • Explore the basic concepts of design thinking.
  • Examine how empathy can be used to understand learners’ needs, emotions, and motivations.
  • Use ideation and prototyping to explore solutions and to build your most promising learning idea.

Course Instructors

Robin Bartoletti

Robin Bartoletti, Ph.D.

Instructional Designer

Robin Bartoletti, Ph.D. is Instructional Designer for the Center for Innovative Learning . She has a Ph.D. in Education from Texas Woman’s University and a Masters of Science in Information Science from UNT. Read More.

She has graduate certificates of advanced study in Digital Learning from UNT and Online Teaching and Learning from University of West Georgia. Her recent research interests include maker education, design thinking, and effective use of digital learning materials in higher ed. Her publications include a look at instructor efficacy in mobile learning, iterative course design, social media in higher education and the human element of teaching and learning. Robin has more than 15 years of experience in K-12 and higher ed educational technology and has led numerous presentations and workshops around the country. She is a Canvas Grant awardee. Find her on Twitter @robinwb.

Jennifer Culver

Jennifer Culver Ph.D.

Instructional Technology Specialist

Jennifer Culver Ph.D. is Instructional Tech Specialist for the UNTHSC Center for Innovative Learning. She earned a Ph.D. in Humanities from UT Dallas, an M.A. from UNT, and has graduate certification in Digital Learning and Teaching. Read More.

Her experience includes creating a statewide online teaching certification course for K-12 teachers, which emphasized finding ways to engage reluctant learners, a topic she has presented at the regional and national level. Her publications examine philosophical and rhetorical ideas presented in popular culture and using popular culture in learning to engage and find relevancy with students.

Jennifer’s work as a Digital Learning Specialist provided her with opportunities to explore how online and blended learning experiences can create experiences that promote choice and critical thinking and engage students of all backgrounds. She has presented at local, state, national, and international conferences, and enjoys the chance to learn about innovative approaches to teaching and learning.

Jonathan Silk

Jonathan Silk

Instructional Designer

Jonathan Silk is an experienced leader and coach with a proven record of leading and helping others to perform at higher levels and to improve their overall effectiveness. He has a passion for learning and developing others to improve as leaders. Read More.

He brings lessons from more than 25 years of experience leading in U.S. Army Infantry, Cavalry, and Armor units in a wide range of assignments, including leading soldiers in Iraq, Afghanistan, and Korea. He is a decorated veteran and a recipient of the General Douglas MacArthur Leadership Award. Jonathan served as a faculty member at the United States Military Academy at West Point, NY before joining the UNTHSC team in 2015.

Since leaving the military some recent clients include leaders from sportswear, healthcare, pharmaceutical, auto, and soft drink industries. His responsibilities with UNTHSC include overseeing the current leadership development programs for students, staff, and faculty as well as designing and implementing new programs to equip members of the UNTHSC team to lead effectively in higher education and healthcare environments. As the executive director of the UNTHSC Leadership Institute, Jonathan works with clients to understand their needs in order to design sustainable solutions that best meet their requirements.

Bryan Hauf

Bryan Hauf

Instructional Technologist

Bryan is an Instructional Technologist and Quality Matters Coordinator for the Center for Innovative Learning at the University of North Texas Health Science Center. Read More.

Specifically, he helps lead and plan teaching and learning technology initiatives; researches, curates, and pilots new technologies to support student learning; develops professional development opportunities to improve faculty knowledge and skills in pedagogy across multiple formats; and assists in administering the campus’ LMS, Canvas.

Previously, Bryan was the Manager and eLearning Products Expert at Academic Partnerships where he managed projects related to academic technologies and learning management systems by consulting and providing expertise in these areas. Bryan’s background in information systems has afforded him the skills to quickly assess technology capabilities within instructional environments.

He is completing his Masters Degree in Educational Technology at the University of Texas Rio Grande Valley where he is a scholarship recipient in his degree area for outstanding academic achievement. He has a graduate certificate in E-Learning from the University of Texas at Brownsville. His experience includes designing over 500 e-learning courses across 15 institutions and integrating technology in blended and fully online classes. His recent research interests include online teaching competencies, gamification of learning, and competency-based education.